
Teritorial.io
Territory Conquer is a simple but fun strategy game where your goal is to grow your territory and become the biggest on the map.
You start with a small land and slowly expand by capturing neutral areas. There is no multiplayer, so you can play at your own pace and focus on improving your strategy.
Inspired by games like Territorial.io, this game lets you practice your planning and decision-making without stress.
Whether you're looking for a quick session or want to challenge yourself to take over the whole map, Territory Conquer is easy to learn and enjoyable to play.Conquer Usa map.
Comments
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Nice game, spent quite a few hours with it :).
I have one suggestion: Balance in territories is a key indicator. But very often, they are hidden because territory name doesn't fit in, and so both labels disappear (or balance text is very small). I suggest making a change, so that balance labels will be zoomed independently from territory names (and maybe with different color?) - this way they should be shown more often, and they will be bigger.
Maybe add balances to the score table, too? (if it won't make the table too big).
Thank you so much for taking the time to play my game and share your thoughts. I truly appreciate it!
You're absolutely right — the visibility of balance labels is very important in a strategy game like this, and I'm aware that they sometimes get hidden or too small when overlapping with territory names. I apologize for that experience.
To be honest, this project is still in an early state, and I haven’t spent much time polishing and optimizing everything yet. I just wanted to get the base version out to see how people respond. But don’t worry — I’m currently working on improvements, and your suggestion will definitely be implemented.
I’m planning to make the balance labels zoom independently of territory names and possibly use a distinct color to make them easier to read. I’ll also explore adding balances to the score table, as long as it doesn’t make the UI too crowded.
Thank you again for your feedback — it really helps me shape this game into something better. Expect a meaningful update within the next week!
I took another look at the game and didn’t find any bugs or major issues, but I do understand your suggestion. What you described might not be a bug, but rather a matter of display style or user preference — and your point makes sense.
Still, I’ll consider improving how balance values are shown, maybe with better contrast or separate zoom behavior, to make them clearer during gameplay.
Thanks again — feedback like yours helps the game evolve!
OK. By the way, you sound like AI.
oh
this game id fire